Programming For Freshman Plr Ebook

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Table Of Contents

Foreword

Chapter 1: Understanding Programming Concepts And How They Work

Chapter 2: Techniques Of Writing A Program

Chapter 3: The List Of Programming Languages

Chapter 4: How To Choose The Right Compiler

Chapter 5: What Is An Interpreter

Chapter 6: Writing Your Program With An Editor

Chapter 7: The Functions Of A Debugger

Chapter 8: Ease Your Burden With Components

Chapter 9: Optimizing Your Program With Profiler

Chapter 10: Installing Your Program

Wrapping Up

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Chapter 2: Techniques Of Writing A Program

Synopsis

There are several important aspects to consider before actually commencing on writing a particular program. Without these considerations in place, the individual could end up writing a program that will be rendered useless or inadequate in its ability to perform its required actions.

Helpful Techniques

Some of the steps taken first should be to identify the problem so that the program can be designed to tackle the basic needs of the user who chooses to use the programs. Then, there would also be a need to identify the user in terms of their reasons for actually using the program in question. There will also be a need to identify the computer that is being used with the program. Computers such as Windows, Macintosh, mainframe computers, and computers running Linux, Handheld Palm or Pocket PC or any other super computers should also be taken into account. This is due to the fact that certain programs are not compatible with some of the tools the users are currently using. The programming skill of the individual should also be considered, as the competency level of the eventual outcome of the programs should be able to address all the various issues that might arise during the use of the particular program.

Understating that a program is only useful if it is able to address the issues it is being used for is the ultimate goal for its existence. If the program is not able to address this in its completed form, then the programs is usually deemed unfit for use. Therefore, it is important to ensure the writing of the programs covers every detail and reason for the program’s usage before it is released for use.

Chapter 3: The List Of Programming Languages

Synopsis

As with the multitude of human languages used for communication purposes, the computer systems also requires and uses various languages to communicate its information to the user. These languages are usually based on certain syntactic and semantic rules, which contribute to the defining of the meaning of each programming language and its individual implementation.

How Its Made

The programming languages are put in place to provide the computer programmers with the means to create and express computer algorithms.

The following are some of the more popularly used languages:

APL – this array of programming languages works simultaneously on a multiple array of data platforms and is interpretive, interactive and functional as a programming language.

AutoIt – this freeware automation language is for Microsoft Windows and its main intent is to create automation scripts that can be used for the execution of some repetitive tasks that are within the Windows application.

Basic – also otherwise referred to as the beginner’s all-purpose symbolic instruction code, this was designed to provide non scientifically inclined users access to computers. Microsoft Visual Basics is predominantly using this program.

Eiffel – this is an object orientated programming language that is ISO standardized and developed to be able to provide extensible and reusable software. It is popularly used in industries such as finance, aerospace and video gaming. It has since evolved to include many other functional programming features such as Ubercode, which is a high level platform sharing language.

Forth – this structured imperative programming language is based on the implementation idea of stacks, while supporting an interactive execution of commands, as well as a compilation of sequences of commands at each use.

Frink – this program is based on the Java Virtual Machine and focuses mainly on science and engineering elements. Its main feature of tracking unit measurable through calculations enables the quantities to contain their respective unit’s within the measurements keyed.

Chapter 4: How To Choose The Right Compiler

Synopsis

Being able to understand and select the best compiler is pivotal to the final outcome of the program designed. There is a need to ensure the systems used within the compiling exercise are compatible.

Choose The Right Stuff

When initiating the compiling exercise, the designer should ideally be aware of two very important points, which are what platforms will eventually be used to run the programs created and what assumptions are to be made in the code used. This will ultimately determine the compiler option to be used.

The target and choice of platforms will directly determine points such as 32 bit or 64 bit instruction sets, instruction set extensions which the compiler will eventually need to use and instruction scheduling, which will depend on the instruction execution of the time and cache configuration.

The target platform will specify the processor that the application is eventually expected to run on, along with the minimum processor that it is required, and whether the application is going to be 32 bit or 64 bit. It will be better to clearly specify the target architecture to avoid unforeseeable changes in the compiler flag. There are usually a number of compiler flags that work together to specify the target architecture, where some are more appropriate as default value for the given target processor, while some are for support and others for instructions. The order of these compiler flags are also significant, as the flags accumulate form left to right in the event that there is conflicting settings, the flag on the right will override the values of the flags which have been specified earlier on the command line.

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