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Table of Contents
Foreword
Chapter 1:
Strategy Game Basics
Chapter 2:
About Campaigns
Chapter 3:
Learning To Use Tutorials
Chapter 4:
Learning About Resources And How To Use Them
Chapter 5:
Learning About Colonies And Objectives
Chapter 6:
Objectives And Minions
Chapter 7:
Combats And Forces
Chapter 8:
Being A Hero In A Strategy Game
Chapter 9:
The Best Strategy Games
Chapter 10:
Learning To Separate These Games From Reality
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Chapter 2
About Campaigns
Synopsis
Strategy games will never be complete without campaigns which can add more thrill, fun and excitement in each and every game that you play. If you want to have a successful strategy game, it is important that you know everything that there is to know about the different campaigns involved in them. In the world of strategy games, campaigns refer to the continuing set of adventures or storyline that commonly involves similar characters.
Campaigns – What Every Strategy Game Player Should Know
The main purpose of having a continuing storyline is for the introduction of additional game aspect – the development, improvement as well as growth or even the degeneration of its characters. As far as campaigns are concerned, one section can become an act or scene in the overall arc of the story. During inception, campaigns may have a definitive conclusion or lack it in general. By definition, campaigns can span over one play session. Certain game aspects are almost as constant during the entire campaign: the players, the game master, and the setting. It is the game master who is in charge of running the campaign.
Campaign Aspects
The following aspects characterize a campaign:
• The setting or game world – This is where the adventures are taking place. It is a place or world that is unique and exceptional.
• The rules – The rules define the underlying system in the game that is being used. The game master is the one who changes, adds or subtracts from the rules. The game master can also have his own way of interpreting the rules.
• Humor – Is the game going to be comical or silly or is it going to be dark and serious?
• Realism – Is the game attempting to closely portray the actual world or are fantastic and unlikely happenings be its focus?
• Underlying storyline – Will the players become a part of bigger events that take place within the game world? So far, not all of the campaigns carry this kind of storyline but majority have some recurring characters.
Varied amounts of emphasis on any one of the said factors will be able to help in setting the campaign’s flavor. Campaigns, including their settings, history and character, are collaboratively made by the game master and the players.
Campaigns and Their Types
A dungeon crawl, kick in the door or hack and slash campaign focuses on finding treasure and slaying monsters. Campaigns of this type are usually episodic.
On the other hand, wargame campaigns focus on political and military activities, which generally involve the affairs of all the fictional states.
Superheroic or four color campaigns have the same flavor as that of comic books, with the players usually give with different tasks.
The focus of detective campaigns are the mysteries that the players should solve or which will unfold during the course of the game. These mysteries can be paranormal or about ordinary crimes.
Most of the variants of the said campaigns are made by the players themselves. These variations in nature are commonly exposed through the addition of a descriptive prefix before the term “campaign.” For instance, kiddie campaign has children characters while villain campaign has bad guys as players.
Chapter 3
Learning To Use Tutorials
Synopsis
Just like when learning how to use a new gadget, strategy games also have tutorials. You simply cannot play a new game and expect to become a master of it right away. It is through tutorials wherein you will discover and become familiar with everything that there is to know about these games.
There are many people who simply take tutorials for granted. It is true that can become annoying if you have already been playing all games in a series but you have to know that one game is actually really exactly the same as it used to before. There will always be changes, with different things being optimized for the sake of the new generation of gamers.
Use Tutorials for the Best Strategy Game Experience
Tutorials are also for those persons who never touched such a game before in their whole life, which means that the true essence of these tutorials is to teach the players will all the skills needed for completing the challenges that lie ahead.
There are actually several approaches for tutorial implementation, the worst being in a user’s manual. Before, these have been considered as helpful to learn the basics of a game but today, these have become less relevant. As more and more games are being released in the form of digital downloads and console games without any game manual included, game makers really need to resort to teaching players in-game. However, it is still important to note that most games still come with user’s manual although these are now in the form of PDF documents which is something that everyone will even bother to read anyway.
The second choice is to have a training ground of some kind wherein you will be able to practice the mechanics of the game in a safe environment. The third yet probably the best choice is teaching the player with the necessary skills while they play the game itself. Explaining everything during the initial 20 minutes is not necessary and instead, introduce each element to the player one at a time. Having a tutorial tied together with the main storyline will make it seem less like a tutorial, not to mention that it will also be more enjoyable.
Once tutorials are done right, you will never notice or otherwise become thankful for explaining the mechanics of the game.
Chapter 4
Learning About Resources And How To Use Them
Synopsis
Resources are an integral aspect of strategy games. Good players of strategy games know when and how to use these resources to their advantage. Resource management, to say the least, can make or break your game. Learning about these resources and the right way of using them can help you to win the game.
Using Resources to Your Advantage
Strategy game players need to plan, manage as well as control the flows of resources inside the game for them to successful reach the game’s goals.
All games in which the resources’ use is not just for bookkeeping require the players to do a resource management. Here, they will need to decide how they will be using resources for performing various actions and strive towards achievement of different goals and planning how they can get brand new resources, and judge the resources that can have the most value in the future.
Almost all of the strategy games, which include the real time ones, have a strong component on resource management, with the final goal usually being to overcome opponents through getting the most out of the available resources.
The Use of Patterns
The fundamental building block to instantiate resource management within the game is to have some kind of limited resources that can directly impact the possibilities of attaining the game’s goals through using consumers and producers.
For instance, in chess, players initially have 16 pieces, which are considered as non-renewable resources. Using renewable resource as limited resources usually creates games that are more complex, particularly when there are chains on producer-consumer with converters in order to create final resources using the fundamental renewable resources.
The Consequences
The right resource management provides the players with freedom of choice when it comes to using consumers and producers within the game, usually causing gain ownership goals. Strategy games that have resource management commonly involve a long term type of stimulate planning, a strategic thinking which can lead to a cognitive immersion. The games that involve management of complex chains of producer-consumer can make the resource management as a good means for players to develop mastery of the game.
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